"Asleep on the Job" (sequel) - Production Blog

Posts Tagged: wip

Scene10_Shot01 WIP 1 from Chilliboom Ltd on Vimeo.

First shot of the bomb sequence, WIP 1

The “brave” souls of the SP E.O.D progress shot.

The “brave” souls of the SP E.O.D progress shot.

Woohoo!  Bomb guy 1 and 2 (which are the same essentially but one is scaled smaller) are rigged and ready for action!  Significant milestone: no more rigging for the rest of the project, woot!

Woohoo!  Bomb guy 1 and 2 (which are the same essentially but one is scaled smaller) are rigged and ready for action!  Significant milestone: no more rigging for the rest of the project, woot!

Scene07_Shot02 WIP from Chilliboom Ltd on Vimeo.

Scene13_Shot02 Animation WIP

Grass test for the park scene :-)

Grass test for the park scene :-)

Scene 01 Shot 08 - Animation WIP.  Needing a final polish, but had to battle with lots of constraints so pretty happy that this one is nearly out of the way!

Coffeeeeeee test, thanks to Lucas Milner!

We won’t be posting too much rendered stuff (as it’s nice to be surprised by this stuff isn’t it? ;-), but here’s a teaser of shot02.  Render still needs refining but the basic blocks are here.  Motion blur to be added in post, hand to be masked by table.

Oh yeah - and we’ll be replacing the picture on the poster.. just as soon as we work out what’s going to go on it! 

Quick playblast to check out Agent’s new texturing. Eyelids and eyebrows still coming.

Animation by Chris Whyte.

Fatty’s pants

Fatty’s pants

Fatty Facial Upgrade - loopy goodness.  His body is rigged, and we’re about 1/2 through the face setup. (He’ll have a less comprehensive blendshape set than Nell as he’s in far fewer shots and goes through less facial variations).

Fatty Facial Upgrade - loopy goodness.  His body is rigged, and we’re about 1/2 through the face setup. (He’ll have a less comprehensive blendshape set than Nell as he’s in far fewer shots and goes through less facial variations).