Woohoo! Bomb guy 1 and 2 (which are the same essentially but one is scaled smaller) are rigged and ready for action! Significant milestone: no more rigging for the rest of the project, woot!
Just a cool little trick to make sure when the full beard (including a fuzzy moustache) on our hobo character is on, the fancy moustache underneath is off. (Otherwise the fancy moustache protrudes).
Using the Reverse Node in Hypershade > Utilities, I middle-moused from head_ctrl to reverse2 (to connect the ‘beard visibility’ attribute on head_ctrl to ‘inputX’), and then middle-moused from reverse2 to moustache to connect ‘outputX’ to the ‘visibility’ attribute of the moustache.
In short, the Reverse Node lets you connect using the opposite value of something.
Fatty’s face and body rigging is complete, w00t!
He has 29 blendshapes AND squish controls, so he’ll be the 3rd most organic/expressive character after Nell and Agent.