Just a cool little trick to make sure when the full beard (including a fuzzy moustache) on our hobo character is on, the fancy moustache underneath is off. (Otherwise the fancy moustache protrudes).
Using the Reverse Node in Hypershade > Utilities, I middle-moused from head_ctrl to reverse2 (to connect the ‘beard visibility’ attribute on head_ctrl to ‘inputX’), and then middle-moused from reverse2 to moustache to connect ‘outputX’ to the ‘visibility’ attribute of the moustache.
In short, the Reverse Node lets you connect using the opposite value of something.
Nell the Narcoleptic 2