Just a cool little trick to make sure when the full beard (including a fuzzy moustache) on our hobo character is on, the fancy moustache underneath is off. (Otherwise the fancy moustache protrudes).
Using the Reverse Node in Hypershade > Utilities, I middle-moused from head_ctrl to reverse2 (to connect the ‘beard visibility’ attribute on head_ctrl to ‘inputX’), and then middle-moused from reverse2 to moustache to connect ‘outputX’ to the ‘visibility’ attribute of the moustache.
In short, the Reverse Node lets you connect using the opposite value of something.

Just a cool little trick to make sure when the full beard (including a fuzzy moustache) on our hobo character is on, the fancy moustache underneath is off. (Otherwise the fancy moustache protrudes).

Using the Reverse Node in Hypershade > Utilities, I middle-moused from head_ctrl to reverse2 (to connect the ‘beard visibility’ attribute on head_ctrl to ‘inputX’), and then middle-moused from reverse2 to moustache to connect ‘outputX’ to the ‘visibility’ attribute of the moustache.

In short, the Reverse Node lets you connect using the opposite value of something.