Been a while since posting Nell updates cos we’re so busy in the bat cave working. WE ARE NEARLY FINISHED! Just 3 more shots to animate… this is the last big one that’s nearly done :)
Been a while since posting Nell updates cos we’re so busy in the bat cave working. WE ARE NEARLY FINISHED! Just 3 more shots to animate… this is the last big one that’s nearly done :)
Ok, totally forgot about this trick. If you have lots of unused (aka junk) nodes in your hypershade, just hold a right click on for example an empty area in the Materials tab, and select ‘Edit > Delete Unused Nodes’.
A little script I found to add an object to a lattice that exists in your scene already:
Select the lattice, then the object. Paste the following into the script editor, select all the code, and press numerical enter (that’s the enter by your keypad; the other big enter will add a new line but you want to execute the code):
string $selSet[] = `ls -sl`;
string $lattice = $selSet[0];
string $object = $selSet[1];
lattice -e -g $object $lattice;
Source: http://www.fuse-design.org/blog/tutorials-cg/how-to-maya-add-object-to-lattice-tutorial
Getting some trees and foliage in the environment surrounding Nell’s apartment
Not sure if this is the only way to do it, but it’s a quick little hack that works a treat:
Select attribute you want to reorder by clicking on it in the channel box. In the channel box menu, goto edit > delete attributes. Now hit ctrl+z (undo). The attribute is undeleted and added at the bottom of the channel box list.
Straight forward music licensing… currently checking out potential soundtracks for Nell!